Magic, by Richard Moody Jr.
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Recently I completed a book called Magic. It is intended to supersede the work of Steinitz and Nimzovich. The book consists of four parts: 1)A review of Steinitz and Nimzovich, 2)An odds game against a stronger computer; I gave it nine moves in a row at the start of the game, an extra hour on the clock for every move and using my theories of chess, was able to checkmate the computer in 108 moves. Before I played my first move, I knew what I had to do to defeat the computer. Think of this as the Anti-Computer school of chess. My concept of time in chess is more closely aligned with Karpov than any other player; what he understands extremely well is the concept of interior space. I define interior space as the region behind a player's pawns that is exempt from intrusion by enemy pieces; I define time as interior space instead of time as the movement of pieces away from their original squares. In the third part of the book, I completely revise the Two Knights' Defense and most double King pawn openings. One of my innovations, 1.e4 e5 2.Nf3 Nf6 3.Qe2 Nc6 4.d4!, is a game I played in the Golden Knights in 1994 which was published in its entirety in Inside Chess. Here, for example, is a cook of the Berliner Variation in the main line of the Two Knights' Defense. 4.Ng5 d5 5.exd4 Nd4? (Na5 is better) 6.c3 b5 7.Bf1 Nxd5 8.Ne4 Qh4 9.Ng3 Bg4 10.f3 e4 11.cxd4 Bd6 12.Qe2! (The Muir Vatiation) Be6? (Black should settle for an inferior position with 12...Bxg3ch 13.hxg3 Qxh1 14.Qxb5ch Bd7 15.Qxd5+/- (Practically; however it is a theoretical loss). 12...Be6? is a blunder that gives White a completely winning position by move 17. The problem with the Berliner Variation is that Black makes a pawn move and repositions a developed piece in the middle of an attack. There has to be positional retribution for this loss of time. 12...Be6 13.Nc3! (You can work out the complications. If White had nothing better, he could also play 13.Qf2 which is better than fxe4). Now White picks up a Bishop and two pawns for the Rook after 13...Nxc3 (What else? If Nb4, 14.Kd1!+-) 14.dxc3 & White's ugly duckling becomes a beautiful swan. 14...Bxg3ch 15.hxg3 Qxh1 16.Qxb5ch Kf8 (This is what Fritz 8 plays after over ten minutes of thought) 17.fxe4. I played Fritz 8 on the White side of this position and it has White as 2+ by move 25). I easily crushed Fritz 8 at 120'/25. Since moves 1-13 are book, the computer used two hours to get to move 25, or roughly an average of ten minutes/move. I also refuted the Wilkes Barre Traxler (WBT) with 4.Ng5 Bc5 5.Bxf7ch Ke7 6.Bd5 Rf8 or Qe8 7.Bxc6! dxc6 8.Nf3! +/- e.g. 8...Nxe4 9.Qe2 (Fritz 8 has this as +/-); if Kf7 (Fritz's choice, then just 9.d3 and if 9...Kg8 (Fritz), then 10.Be3 is +/- practically and +- theoretically. I crushed Fritz 8 by just advancing my Kingside pawns carefully. The fourth part of the book is a new school of chess called the Universal Attack. By carving out controlled space i.e. interior space, Black is able to stifle any White initiative with the simple moves 1...g6/2...Bg7/3...e6/4...Ne7 followed ASAP with d5. I used this system in all 30 games I played on the Black side in the 1994 Golden Knights. Note that this is not a hedgehog or a Rat, because it requires Black to play d5 quickly and c5 ASAP. It is sort of like a combination of the Modern and the French. Richard Moody Jr. has published over 20 articles, written three books and won three national awards for his theories. The game Magic was played against monumental odds. Not only did his opponent outrate him in 120'/40, get nine extra moves at the start of the game, he gave the computer an extra hour on the clock for every move. His game in the Petroff appeared in its entirety in Inside Chess. The innovations in the Two Knights Defense demonstrate that White is better by move 4, 4. Ng5. The Philidor and Latvian Gambit establish quite clearly that they are winning for White. The Alekhine Defense, in the Qe2 Variation is +/= in the King's Gambit Accepted and unclear in the Falkbeer Countergambit by transposition. Universal Attack (All White pieces and pawns on their original squares) 1...g6/2...Bg7/2...e6/e4...Ne7/e2 unclear/= see diagram below. This move sequence is frequently followed, but not always, by 0-0; it is always followed by d5, and, if possible, c5 (provided the tactics work).
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The book Magic is 262 pages long, and, more importantly, it has over 300 diagrams for easy study anywhere you can't or don't want to use a computer or a chess board e.g. in a car, train, plane, subway or on a deserted desert island. Many simple strategies are offered and the level of complexity goes all the way from beginner up to complex strategies that only Karpov understands. The book will be available by mid-December 2007 and is for sale for $30 + $5 priority mail domestic (US). Book + global priority outside US = $50. If buyers are satisfied with book rate prices overseas, then the price will be $40 which includes S&H. All checks or money orders must be drawn against US banks—no cash or credit cards accepted. If you mention this web site, then the price will be $2 less for all buyers. Send orders to: Richard Moody Jr. 777 Treadlemire Road Berne, N.Y. 12023 USA
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